2026-04-30 –, (EG) Grimm Language: English
Can a video game be Jewish? It sounds like the setup to a joke — but it's actually one of the more interesting questions you can ask about contemporary culture.
Millions of people encounter Jewishness for the first time through a screen and a controller. Jewish characters appear in blockbuster games; Jewish history gets dramatized, romanticized, or quietly erased; players are sometimes placed inside moral dilemmas that resonate — knowingly or not — with centuries of Jewish ethical thought. And yet almost nobody is asking what any of this means.
This workshop does. Drawing on ongoing PhD research at the University of Potsdam at the intersection of Jewish education, game studies, and learning sciences, the session explores how contemporary commercial and independent games construct, challenge, and sometimes distort representations of Jewish identity, history, and ethics.
We will look at specific examples, think together about what we find, and explore questions like:
How is Jewishness represented — or conspicuously absent — in popular games?
What does it mean to play a Jewish character, narrative, or ethical position?
Can role-taking in a game foster genuine reflection, or does it risk flattening complexity into stereotype?
And, seriously: can a video game actually be Jewish?
The session combines short visual inputs with guided discussion — no passive lecture, no controllers required. We'll close by reflecting honestly on both the educational potential and the real limitations of bringing video games into Jewish learning spaces.
Whether you're a gamer, an educator, a parent skeptical of screens, or simply curious about where Jewish culture turns up in unexpected places — this one's for you.
The workshop will address the following questions:
• How are Jewish identities and histories represented (or omitted) in popular video games?
• What does it mean to “play” Jewish characters, narratives, or ethical positions?
• How can role-taking and immersion in games support critical reflection rather than reinforce stereotypes?
• Why might video games be a particularly relevant medium for engaging young adults in Jewish educational contexts today?
The session will combine short inputs, visual examples from games, and guided discussion. It will conclude by outlining the educational potential and limitations of integrating video games into Jewish learning spaces, and by reflecting on how educators and researchers can critically engage with this medium as part of broader conversations about culture, memory, and democratic sensibilities.
This workshop is intended for anyone interested in Jewish studies, education, digital culture, and innovative pedagogical approaches. No prior gaming experience is required.
Uriel Aiskovich is a Jewish educator, community organizer, and social innovator based in Berlin. He is a PhD candidate at the University of Potsdam, researching the use of video games for Jewish education and critical thinking. Uriel holds an MA in Jewish Theology and a BA in Political Science, and is completing his rabbinical training at Abraham Geiger College. He taught Political Science and Philosophy of Social Sciences at the University of Buenos Aires and directed the Centro Hebreo Iona for 15 years.
He currently coordinates Jewish Learning at the Fraenkelufer Synagogue and serves as Project Manager of JASS – the Jewish Activism Summer School. Uriel also founded several initiatives on education, identity, and democracy, including ID: Identity and Diversity Talks, and is the co-author of Puño y Letra: Caligrafía y Poder (2021)